Using vanilla mathematics:
var from:Point = new Point(100, 50);
var to:Point = new Point(80, 95);
var angle:Number = Math.atan2(to.y - from.y, to.x - from.x);
Using a new vector representing the difference between the first two:
var difference:Point = to.subtract(from);
var angle:Number = Math.atan2(difference.y, difference.x);
Note:
atan2()returns radians, not degrees.
Using vanilla mathematics:
var from:Point = new Point(300, 10);
var to:Point = new Point(75, 40);
var a:Number = to.x - from.x;
var b:Number = to.y - from.y;
var distance:Number = Math.sqrt(a * a + b * b);
Using inbuilt functionality of Point:
var distance:Number = to.subtract(from).length; // or
var distance:Number = Point.distance(to, from);
var degrees:Number = radians * 180 / Math.PI;
var radians:Number = degrees / 180 * Math.PI;
360 degrees or Math.PI * 2 radians.180 degrees or Math.PI radians.90 degrees or Math.PI / 2 radians.To get a segment as a percentage of a whole circle in radians:
function getSegment(percent:Number):Number {
return Math.PI * 2 * percent;
}
var tenth:Number = getSegment(0.1); // One tenth of a circle in radians.
Assuming you have the angle you'd like to move in and an object with x and y values you want to move:
var position:Point = new Point(10, 10);
var angle:Number = 1.25;
You can move along the x axis with Math.cos:
position.x += Math.cos(angle);
And the y axis with Math.sin:
position.y += Math.sin(angle);
You can of course multiply the result of Math.cos and Math.sin by the distance you want to travel:
var distance:int = 20;
position.x += Math.cos(angle) * distance;
position.y += Math.sin(angle) * distance;
Note: The input angle must be in radians.
You can test whether a point is inside a rectangle using Rectangle.containsPoint():
var point:Point = new Point(5, 5);
var rectangle:Rectangle = new Rectangle(0, 0, 10, 10);
var contains:Boolean = rectangle.containsPoint(point); // true