Getting started with iOSUILabelChange Status Bar ColorPassing Data between View ControllersManaging the KeyboardUIButtonUILocalNotificationUIImageViewChecking for Network ConnectivityAccessibilityUITableViewAuto LayoutUIViewUIAlertControllerMKMapViewUIColorNSAttributedStringCAAnimationUITextViewUINavigationControllerConcurrencyCAGradientLayerUIGestureRecognizerCustom UIViews from XIB filesSafari ServicesUIStackViewUIImageUIWebViewCALayeriOS - Implementation of XMPP with Robbie Hanson frameworkSwift and Objective-C interoperabilityNSDateCustom fontsAVSpeechSynthesizerUIBarButtonItemUIScrollViewLocalizationNSNotificationCenterUITextFieldAlamofireUIViewControlleriBeaconCLLocationNSURLSessionUISwitchChecking iOS versionUniversal LinksUICollectionViewPDF Creation in iOSIn-App PurchaseNSTimerCGContext ReferenceUITabBarControllerUISearchControllerUIActivityViewControllerCore LocationFacebookSDKAFNetworkingCTCallCenterUIImagePickerControllerNSUserDefaultsUIControl - Event Handling with BlocksUIBezierPathUIPageViewControllerUIAppearancePush NotificationsKey Value Coding-Key Value ObservationInitialization idiomsStoryboardBackground Modes and EventsFastlaneCAShapeLayerWKWebViewUUID (Universally Unique Identifier)CategoriesHandling URL SchemesRealmARC (Automatic Reference Counting)UIPickerViewDynamic TypeNSURLSWRevealViewControllerSnapshot of UIViewDispatchGroupGCD (Grand Central Dispatch)Size Classes and AdaptivityUIScrollView AutoLayoutIBOutletsAWS SDKDebugging CrashesUISplitViewControllerUISplitViewControllerUIDeviceCloudKitGameplayKitXcode Build & Archive From Command LineXCTest framework - Unit TestingNSDataAVPlayer and AVPlayerViewControllerDeep Linking in iOSApp Transport Security (ATS)Core GraphicsSeguesUIDatePickerNSPredicateEventKitNSBundleSiriKitContacts FrameworkDynamically updating a UIStackViewiOS 10 Speech Recognition APINSURLConnectionStoreKitCode signingCreate .ipa File to upload on appstore with ApplicationloaderResizing UIImageSize Classes and AdaptivityMKDistanceFormatter3D TouchGameCenter LeaderboardsKeychainHandle Multiple Environment using MacroSet View BackgroundBlockContent Hugging/Content Compression in AutolayoutiOS Google Places APINavigation BarUITextField DelegateApp wide operationsUILabel text underliningCut a UIImage into a circleMake selective UIView corners roundedConvert HTML to NSAttributed string and vice verseConvert NSAttributedString to UIImageCoreImage FiltersFace Detection Using CoreImage/OpenCVMPMediaPickerDelegateGraph (Coreplot)NSHTTPCookieStorageFCM Messaging in SwiftCreate a Custom framework in iOSCustom KeyboardAirDropSLComposeViewControllerAirPrint tutorial in iOSUISliderCarthage iOS SetupHealthkitCore SpotLight in iOSUI TestingCore MotionQR Code Scannerplist iOSNSInvocationUIRefreshControl TableViewWCSessionDelegateAppDelegateApp Submission ProcessMVVMUIStoryboardBasic text file I/OiOS TTSMPVolumeViewObjective-C Associated ObjectsPassing Data between View Controllers (with MessageBox-Concept)UIPheonix - easy, flexible, dynamic & highly scalable UI frameworkChain Blocks in a Queue (with MKBlockQueue)SimulatorBackground ModesNSArrayOpenGLUIScrollView with StackView childCache online imagesMVP ArchitectureUIKit DynamicsConfigure Beacons with CoreBluetoothCore DataExtension for rich Push Notification - iOS 10.Profile with InstrumentsApplication rating/review requestMyLayoutUIFontSimulator BuildsSimulating Location Using GPX files iOSCustom methods of selection of UITableViewCellsCustom methods of selection of UITableViewCellsUISegmentedControlSqlCipher integrationCustom UITextFieldSecurityGuideline to choose best iOS Architecture PatternsUIFeedbackGeneratorUIKit Dynamics with UICollectionViewMulticast DelegatesUsing Image AseetsUITableViewCellRuntime in Objective-CModelPresentationStylesCydiaSubstrate tweakCreate a video from imagesCodableFileHandleNSUserActivityRich NotificationsLoad images asyncADDING A SWIFT BRIDGING HEADERCreating an App IDSwift: Changing the rootViewController in AppDelegate to present main or login/onboarding flowattributedText in UILabelUITableViewController

UIViewController

Other topics

Subclassing

Subclassing UIControl gives us access to the following methods:

  • beginTrackingWithTouch is called when the finger first touches down within the control's bounds.
  • continueTrackingWithTouch is called repeatedly as the finger slides across the control and even outside of the control's bounds.
  • endTrackingWithTouch is called when the finger lifts off the screen.

MyCustomControl.swift

import UIKit

// These are out self-defined rules for how we will communicate with other classes
protocol ViewControllerCommunicationDelegate: class {
    func myTrackingBegan()
    func myTrackingContinuing(location: CGPoint)
    func myTrackingEnded()
}

class MyCustomControl: UIControl {

    // whichever class wants to be notified of the touch events must set the delegate to itself
    weak var delegate: ViewControllerCommunicationDelegate?
    
    override func beginTrackingWithTouch(touch: UITouch, withEvent event: UIEvent?) -> Bool {
        
        // notify the delegate (i.e. the view controller)
        delegate?.myTrackingBegan()
        
        // returning true means that future events (like continueTrackingWithTouch and endTrackingWithTouch) will continue to be fired
        return true
    }
    
    override func continueTrackingWithTouch(touch: UITouch, withEvent event: UIEvent?) -> Bool {
        
        // get the touch location in our custom control's own coordinate system
        let point = touch.locationInView(self)
        
        // Update the delegate (i.e. the view controller) with the new coordinate point
        delegate?.myTrackingContinuing(point)
        
        // returning true means that future events will continue to be fired
        return true
    }
    
    override func endTrackingWithTouch(touch: UITouch?, withEvent event: UIEvent?) {
        
        // notify the delegate (i.e. the view controller)
        delegate?.myTrackingEnded()
    }
}

ViewController.swift

This is how the view controller is set up to be the delegate and respond to touch events from our custom control.

import UIKit
class ViewController: UIViewController, ViewControllerCommunicationDelegate {
    
    @IBOutlet weak var myCustomControl: MyCustomControl!
    @IBOutlet weak var trackingBeganLabel: UILabel!
    @IBOutlet weak var trackingEndedLabel: UILabel!
    @IBOutlet weak var xLabel: UILabel!
    @IBOutlet weak var yLabel: UILabel!
    
    override func viewDidLoad() {
        super.viewDidLoad()
        myCustomControl.delegate = self
    }

    func myTrackingBegan() {
        trackingBeganLabel.text = "Tracking began"
    }
    
    func myTrackingContinuing(location: CGPoint) {
        xLabel.text = "x: \(location.x)"
        yLabel.text = "y: \(location.y)"
    }
    
    func myTrackingEnded() {
        trackingEndedLabel.text = "Tracking ended"
    }
}

Notes

  • Alternate methods of achieving the same result without subclassing include adding a target or using a gesture recognizer.

  • It is not necessary to use a delegate with these methods if they are only being used within the custom control itself. We could have just added a print statement to show how the events are being called. In that case, the code would be simplified to

      import UIKit
      class MyCustomControl: UIControl {
    
          override func beginTrackingWithTouch(touch: UITouch, withEvent event: UIEvent?) -> Bool {
              print("Began tracking")
              return true
          }
      
          override func continueTrackingWithTouch(touch: UITouch, withEvent event: UIEvent?) -> Bool {
              let point = touch.locationInView(self)
              print("x: \(point.x), y: \(point.y)")
              return true
          }
      
          override func endTrackingWithTouch(touch: UITouch?, withEvent event: UIEvent?) {
              print("Ended tracking")
          }
      }
    

Create an instance

Swift

let viewController = UIViewController()

Objective-C

UIViewController *viewController = [UIViewController new];

Set the view programmatically

Swift

class FooViewController: UIViewController {

  override func loadView() {
    view = FooView()
  }

}

Instantiate from a Storyboard

UIStoryboard *storyboard = [UIStoryboard storyboardWithName:@"Main" bundle:nil];

With an Identifier:

Give the scene a Storyboard ID within the identity inspector of the storyboard.

enter image description here

Instantiate in code:

UIViewController *controller = [storyboard instantiateViewControllerWithIdentifier:@"myIdentifier"];

Instantiate an initial viewcontroller:

Within the storyboard select the view controller, then select the attribute inspector, check the "Is Initial View Controller" box.

enter image description here

UIStoryboard *storyboard = [UIStoryboard storyboardWithName:@"Main" bundle:nil];
UIViewController *controller = [storyboard instantiateInitialViewController];

Access the container view controller

When the view controller is presented within a tab bar controller, you can access the tab bar controller like this:

Swift

let tabBarController = viewController.tabBarController

Objective-C

UITabBarController *tabBarController = self.tabBarController;

When the view controller is part on an navigation stack, you can access the navigation controller like this:

Swift

let navigationController = viewController.navigationController

Objective-C

UINavigationController *navigationController = self.navigationController;

Adding/removing a child view controller

To add a child view controller:

- (void)displayContentController:(UIViewController *)vc {
   [self addChildViewController:vc];
   vc.view.frame = self.view.frame;
   [self.view addSubview:vc.view];
   [vc didMoveToParentViewController:self];
}

To remove a child view controller:

- (void)hideContentController:(UIViewController *)vc {
   [vc willMoveToParentViewController:nil];
   [vc.view removeFromSuperview];
   [vc removeFromParentViewController];
}

Contributors

Topic Id: 1956

Example Ids: 4610,6393,6401,10120,11467,17151

This site is not affiliated with any of the contributors.