Component classes simply generate the equivalent javascript component classes.
You can also access javascript components and libraries directly from your ruby component classes.
Hyperloop will "prerender" the view server side so your initial view will load just like ERB or HAML templates. Once loaded on the client react takes over and will incrementally update the DOM as state changes due to inputs from the user, HTTP requests or incoming web socket data.
Besides Components, Hyperloop has Stores to manage shared state, Operations to encapsulate isomorphic business logic, and Models which give direct access to your ActiveRecord models on the client using the standard AR syntax.
More info here: http://ruby-hyperloop.io/
bundle install// app/assets/javascripts/application.js ... //= hyperloop-loader
hyperloop/components directory
# app/hyperloop/components/hello_world.rb
class HelloWorld < Hyperloop::Component
after_mount do
every(1.second) { mutate.current_time(Time.now) }
end
render do
"Hello World! The time is now: #{state.current_time}"
end
end
render_component method in a controller:
# somewhere in a controller:
...
def hello_world
render_component # renders HelloWorld based on method name
end
class Hello < Hyperloop::Component
# params (= react props) are declared using the param macro
param :guest
render do
"Hello there #{params.guest}"
end
end
# to "mount" Hello with guest = "Matz" say
Hello(guest: 'Matz')
# params can be given a default value:
param guest: 'friend' # or
param :guest, default: 'friend'
# HTML tags are built in and are UPCASE
class HTMLExample < Hyperloop::Component
render do
DIV do
SPAN { "Hello There" }
SPAN { "Welcome to the Machine!" }
end
end
end
# Event handlers are attached using the 'on' method
class ClickMe < Hyperloop::Component
render do
DIV do
SPAN { "Hello There" }
A { "Click Me" }.on(:click) { alert('you did it!' }
end
end
end
# States are read using the 'state' method, and updated using 'mutate'
# when states change they cause re-render of all dependent dom elements
class StateExample < Hyperloop::Component
state count: 0 # by default states are initialized to nil
render do
DIV do
SPAN { "Hello There" }
A { "Click Me" }.on(:click) { mutate.count(state.count + 1) }
DIV do
"You have clicked me #{state.count} #{'time'.pluralize(state.count)}"
end unless state.count == 0
end
end
end
Note that states can be shared between components using Hyperloop::Stores
# all react callbacks are supported using active-record-like syntax
class SomeCallBacks < Hyperloop::Component
before_mount do
# initialize stuff - replaces normal class initialize method
end
after_mount do
# any access to actual generated dom node, or window behaviors goes here
end
before_unmount do
# any cleanups (i.e. cancel intervals etc)
end
# you can also specify a method the usual way:
before_mount :do_some_more_initialization
end