Component classes simply generate the equivalent javascript component classes.
You can also access javascript components and libraries directly from your ruby component classes.
Hyperloop will "prerender" the view server side so your initial view will load just like ERB or HAML templates. Once loaded on the client react takes over and will incrementally update the DOM as state changes due to inputs from the user, HTTP requests or incoming web socket data.
Besides Components, Hyperloop has Stores to manage shared state, Operations to encapsulate isomorphic business logic, and Models which give direct access to your ActiveRecord models on the client using the standard AR syntax.
More info here: http://ruby-hyperloop.io/
bundle install
// app/assets/javascripts/application.js ... //= hyperloop-loader
hyperloop/components
directory
# app/hyperloop/components/hello_world.rb class HelloWorld < Hyperloop::Component after_mount do every(1.second) { mutate.current_time(Time.now) } end render do "Hello World! The time is now: #{state.current_time}" end end
render_component
method in a controller:
# somewhere in a controller: ... def hello_world render_component # renders HelloWorld based on method name end
class Hello < Hyperloop::Component # params (= react props) are declared using the param macro param :guest render do "Hello there #{params.guest}" end end # to "mount" Hello with guest = "Matz" say Hello(guest: 'Matz') # params can be given a default value: param guest: 'friend' # or param :guest, default: 'friend'
# HTML tags are built in and are UPCASE class HTMLExample < Hyperloop::Component render do DIV do SPAN { "Hello There" } SPAN { "Welcome to the Machine!" } end end end
# Event handlers are attached using the 'on' method class ClickMe < Hyperloop::Component render do DIV do SPAN { "Hello There" } A { "Click Me" }.on(:click) { alert('you did it!' } end end end
# States are read using the 'state' method, and updated using 'mutate' # when states change they cause re-render of all dependent dom elements class StateExample < Hyperloop::Component state count: 0 # by default states are initialized to nil render do DIV do SPAN { "Hello There" } A { "Click Me" }.on(:click) { mutate.count(state.count + 1) } DIV do "You have clicked me #{state.count} #{'time'.pluralize(state.count)}" end unless state.count == 0 end end end
Note that states can be shared between components using Hyperloop::Stores
# all react callbacks are supported using active-record-like syntax class SomeCallBacks < Hyperloop::Component before_mount do # initialize stuff - replaces normal class initialize method end after_mount do # any access to actual generated dom node, or window behaviors goes here end before_unmount do # any cleanups (i.e. cancel intervals etc) end # you can also specify a method the usual way: before_mount :do_some_more_initialization end