<ImageView
android:id="@+id/imgExample"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
...
/>
set a drawable as content of ImageView
using XML attribute:
android:src="@drawable/android2"
set a drawable programmatically:
ImageView imgExample = (ImageView) findViewById(R.id.imgExample);
imgExample.setImageResource(R.drawable.android2);
The image contained in the ImageView may not fit the exact size given to the container. In that case, the framework allows you to resize the image in a number of ways.
Center
<ImageView android:layout_width="20dp"
android:layout_height="20dp"
android:src="@mipmap/ic_launcher"
android:id="@+id/imageView"
android:scaleType="center"
android:background="@android:color/holo_orange_light"/>
This will not resize the image, and it will center it inside the container (Orange = container)
In case that the ImageView is smaller than the image, the image will not be resized and you will only be able to see a part of it
strong text
Scale the image uniformly (maintain the image's aspect ratio) so that both dimensions (width and height) of the image will be equal to or larger than the corresponding dimension of the view (minus padding).
When the image matches the proportions of the container:
When the image is wider than the container it will expand it to the bigger size (in this case height) and adjust the width of the image without changing it's proportions, causing it to crop.
Scale the image uniformly (maintain the image's aspect ratio) so that both dimensions (width and height) of the image will be equal to or less than the corresponding dimension of the view (minus padding).
It will center the image and resize it to the smaller size, if both container sizes are bigger it will act the same as center.
But if one of the sizes are small, it will fit to that size.
Scale the image using START.
Scale the image using END.
FitStart
This will fit to the smallest size of the container, and it will align it to the start.
<ImageView android:layout_width="200dp"
android:layout_height="200dp"
android:src="@mipmap/ic_launcher"
android:id="@+id/imageView"
android:scaleType="fitStart"
android:layout_gravity="center"
android:background="@android:color/holo_orange_light"/>
FitEnd
This will fit to the smallest size of the container, and it will align it to the end.
<ImageView android:layout_width="200dp"
android:layout_height="100dp"
android:src="@mipmap/ic_launcher"
android:id="@+id/imageView"
android:scaleType="fitEnd"
android:layout_gravity="center"
android:background="@android:color/holo_orange_light"/>
Scale the image using CENTER.
This expands the image to try to match the container and it will align it to the center, it will fit to the smaller size.
Bigger height ( fit to width )
Same width and height.
Scale the image using FILL.
<ImageView android:layout_width="100dp"
android:layout_height="200dp"
android:src="@mipmap/ic_launcher"
android:id="@+id/imageView"
android:scaleType="fitXY"
android:layout_gravity="center"
android:background="@android:color/holo_orange_light"/>
Controls how the image should be resized or moved to match the size of ImageView
.
XML attribute:
android:scaleType="..."
i will illustrate different scale types with a square ImageView
which has a black background and we want to display a rectangular drawable in white background in ImageView
.
<ImageView
android:id="@+id/imgExample"
android:layout_width="200dp"
android:layout_height="200dp"
android:background="#000"
android:src="@drawable/android2"
android:scaleType="..."/>
scaleType must be one of the following values:
center
:Center the image in the view, but perform no scaling.centerCrop
: Scale the image uniformly (maintain the image's aspect ratio) so both dimensions (width and height) of the image will be equal to or larger than the corresponding dimension of the view (minus padding). The image is then centered in the view.centerInside
: Scale the image uniformly (maintain the image's aspect ratio) so that both dimensions (width and height) of the image will be equal to or less than the corresponding dimension of the view (minus padding). The image is then centered in the view.matrix
: Scale using the image matrix when drawing.fitXY
: Scale the image using FILL.fitStart
: Scale the image using START.fitCenter
: Scale the image using CENTER.fitEnd
: Scale the image using END.Set a tinting color for the image. By default, the tint will blend using SRC_ATOP
mode.
set tint using XML attribute:
android:tint="#009c38"
Note: Must be a color value, in the form of "#rgb"
, "#argb"
, "#rrggbb"
, or "#aarrggbb"
.
set tint programmatically:
imgExample.setColorFilter(Color.argb(255, 0, 156, 38));
and you can clear this color filter:
imgExample.clearColorFilter();
Example:
Copy and Paste following class in your package:
public class MLRoundedImageView extends ImageView {
public MLRoundedImageView(Context context) {
super(context);
}
public MLRoundedImageView(Context context, AttributeSet attrs) {
super(context, attrs);
}
public MLRoundedImageView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
@Override
protected void onDraw(Canvas canvas) {
Drawable drawable = getDrawable();
if (drawable == null) {
return;
}
if (getWidth() == 0 || getHeight() == 0) {
return;
}
Bitmap b = ((BitmapDrawable) drawable).getBitmap();
Bitmap bitmap = b.copy(Bitmap.Config.ARGB_8888, true);
int w = getWidth(), h = getHeight();
Bitmap roundBitmap = getCroppedBitmap(bitmap, w);
canvas.drawBitmap(roundBitmap, 0, 0, null);
}
public static Bitmap getCroppedBitmap(Bitmap bmp, int radius) {
Bitmap sbmp;
if (bmp.getWidth() != radius || bmp.getHeight() != radius) {
float smallest = Math.min(bmp.getWidth(), bmp.getHeight());
float factor = smallest / radius;
sbmp = Bitmap.createScaledBitmap(bmp, (int)(bmp.getWidth() / factor), (int)(bmp.getHeight() / factor), false);
} else {
sbmp = bmp;
}
Bitmap output = Bitmap.createBitmap(radius, radius,
Config.ARGB_8888);
Canvas canvas = new Canvas(output);
final int color = 0xffa19774;
final Paint paint = new Paint();
final Rect rect = new Rect(0, 0, radius, radius);
paint.setAntiAlias(true);
paint.setFilterBitmap(true);
paint.setDither(true);
canvas.drawARGB(0, 0, 0, 0);
paint.setColor(Color.parseColor("#BAB399"));
canvas.drawCircle(radius / 2 + 0.7f,
radius / 2 + 0.7f, radius / 2 + 0.1f, paint);
paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
canvas.drawBitmap(sbmp, rect, rect, paint);
return output;
}
}
Use this Class in XML with package name instead of ImageView
<com.androidbuts.example.MLRoundedImageView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:src="@mipmap/ic_launcher" />
setImageResource(int resId)
sets a drawable as the content of this ImageView
.imageView.setImageResource(R.drawable.anyImage)
Parameter | Description |
---|---|
resId | your Image file name in the res folder (usually in drawable folder) |